Mimiron
Mimiron comes in 4 phases as you know. He drives legs (p1), body(P2), head(p3), and then Voltron(P4).
Treat Mimiron like a washing machine and all your firestanding stains will be rinsed away.
By which I mean do the following in P2 and P4:
Allocate 3 groups (we used G345 in raid), and give them a third of the space each. Fortunately, this is well marked out on the ground for you already – Left RIght and Back as you enter the room. In each group put some ranged and 1-2 healers depending on the firestandyness of the people in each group. Each group is a self contained unit of healing.
Now, everyone arrange themselves in a little thirdish circle around the boss, as close in as you can get safely, staying nicely spaced horizontally from each other, and also not standing in front of each other relative to the boss. This is important because the cannons do line of sight damage, tearing through everyone in the way to their actual target. I hope that made sense. If not, go look it up, you will see what I mean.
Melee in groups 1 and 2 (with 3 healers – one in each third – we had to use 8 total healers to cover off the sheer output of healing required PS Shammies are OP, we used 2) stay BEHIND the boss at all times, and dodge the cannons by running through the boss to the other side.
Ok the main issue we had was the retard beam. So, we solved it simply by saying: When the retard beam (P3Wx2) starts EVERYONE ROTATES CLOCKWISE ONE THIRD. You have no idea how much easier it made the fight for us. Healers didnt have to worry about moving back to their old positions, people were not running in front of each other and getting smashed by cannons. It was glorious to behold.
There are strats out there that do this by staking in 2 or 3 ranged groups. We found that the cannon damage was somewhat too severe to keep up with and this does a similar job with less aoe.
The healing allocations I gave below, are pretty much similar to this, and generally remain unchanged. We are just adding another group (LR and B now) and allocating healers to it as well.
Oh yeah, and GET OUT OF THE RED FIRE ON THE FLOOR! Do these things and mimiron will go down pretty fast. Actually, we got mimi down second attempt at using this strat, and we only ballsed up the first one cos people didn’t listen between pulls and didn’t realise their groups had changed.
HEALING FOCUS
I am going to talk about healing strat here, because there are plenty of resrouces about the technicalities of the fight and tanking it but I found next to nothing about healing it. And healing this fight is the key to winning – trust me when I say this. We are currently taking 8 healers (we have one DPS dual spec to help on this).
Legs: We split into 4 groups, one in the left third (G3, ranged DPS, 1 Raid healer, 1 MT healer), one in the right third (G4, ranged DPS, 1 Raid healer, 1 MT healer), one in the back third (G5, ranged DPS, 1 Raid healer, 1 MT healer), and one melee (Gs 1 and 2, one MT and one raid healer). Total - 4 MT healers, 4 raid healers (one of each in each “group”). “oh shit” order allocated for the punches ie GS, pain suppression and as a last resort, Hand of Sanc. Try not to use hand of sanc as there is enough pressure on healers as it is let alone spreading damage further around. It also leaves the pally at risk of sudden death if they get a random damage target. Raid healers were marked. It was DPS’s responsibility to be in range of their healer in their section. Everyone should be alive at the end of this phase. Conserve as much mana as possible.
Body: This is where it is balls to the walls guys. Stay in your allocated areas. Again, L, R, B and Melee focussing on their groups, but now the MT healers are helping out as much as possible as well in their allocated group. There is no other way to describe this other than, HEAL AS HARD AND AS FAST AS YOU CAN, keep your group alive as a priority. Everyone needs to move out of the rocket target or you die (that’s seen as a red thing on your feet). You need to run away from the lurker style retard check. This is when it is most likely people will die, but there is not alot you can do about it. The trick to this phase is to spot heal as much as possible, and try to keep the ranged loosely grouped together to assist with AoE healing. Shammies really shine in this phase.
Head: You will mostly be oom at this point. There is a looooong talk time, this is where you top the raid up and get out of the 5sr and regen your mana as much as possible. Everyone will stack (either in 2 or 1 groups). The ranged tank wont requite much healing, 1 perhaps 2 healers will suffice. There will be OT healing, but not a lot. Apart from that ensure you finish this phase on full or near to full mana. And help out on smashing the head when it is down.
Voltron: Back to allocated sections just like P2. 2 healers on MT (no oh shits required thankfully) 1 on ranged tank and everyone else is balls to the wall crazy healing. Again, a lot of this will depend on people doing thier jobs and not fire standing. If you move, get back into position, but dont sacrifice healing out put to do so. If the MT healers get a chance to throw off the odd heal on anyone else, do so. Healers should NOT stop casting this entire time.
(Updated for Washing Machine AWESOME strat)
If you enjoyed this post, make sure you subscribe to my RSS feed!
Leave a Reply
Print This Post
